houses

HOUSES_TEMPLATES

This section defines house templates, which are the base structure each house follows. Let’s break it down:

  • coords: House coordinates on the map.

  • title: House name or type.

  • description: House description and its challenges.

  • photos: Links to illustrative images of the house.

  • itens: Items that can be stolen:

    • normal: Common items found in the house.

    • headboard: Special and usually rarer items.

  • objects: Interactive locations inside the house where items can be stolen.

    • coords: Object position.

    • range: Distance within which you can interact.

    • type: Type of object (normal or special).

  • required: Item needed to break into the house.

    • item: Item name.

    • amount: Required quantity.

  • lasers: House security systems.

    • start and finish: Start and end positions of the lasers.

    • audio_range: Distance where laser sounds are audible.

  • enemies: Possible enemies inside the house.

    • animal: Potential presence of animals.

    • humanoid: Armed or unarmed NPCs.

    • weapons: Weapons these enemies might carry.

  • players: Maximum number of players that can invade the house.

  • polices: Minimum number of online police required.

  • cooldown: Waiting time before robbing this house again.

  • expire: Maximum time you have to complete the robbery.


HOUSES_LIST

Specific houses using the created templates.

  • template: House template it follows (like TEMPLATE_BASIC_001).

  • coords: House location on the map.

  • distance: Distance required to interact with the house.

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